Designing for Multichannel Experiences: Crafting Seamless Journeys Across Platforms
Maslow’s hierarchy in video games
Content audit VS. content inventory
What is really time on task, and how to measure it?
Essential feedback in game UI design
Nicole Lazzaro’s four types of fun in game design
People’s motivations
Using sliders in your UI design
Designing for Multichannel Experiences: Crafting Seamless Journeys Across Platforms
Bright Reference
May 15, 2023
In today’s digital era, users expect a…
Maslow’s hierarchy in video games
Bright Reference
September 22, 2022
Maslow’s hierarchy of needs is a theory that…
Content audit VS. content inventory
Bright Reference
September 17, 2022
As the amount of content on websites and web…
What is really time on task, and how to measure it?
Bright Reference
September 14, 2022
In UX research, time on task is an important metric…
Essential feedback in game UI design
Bright Reference
September 12, 2022
Games are an exciting way to dive into a virtual world…
Nicole Lazzaro’s four types of fun in game design
Bright Reference
September 5, 2022
Video games have become a significant form of…
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